Advanced Rigging: Deformers and Clothing Simulation
Technical Skill: Secondary Action and the Illusion of Life
The Technical Process of Iterative Blocking and Splining
Performance Animation: Acting for the Animated Screen
Physics in Animation: Weight, Mass, and Center of Gravity
Technical Skill: Utilizing Performance Capture Data (Mocap)
Understanding Timing and Spacing for Emotional Impact
Character Rigging: The Technical Skeleton of Animation
Mastering the Twelve Principles for Believable Movement