In advanced 3D production, Character Rigging extends beyond the skeletal system to include specialized deformers and the setup for Clothing and Hair Simulation. Deformers are complex tools used to control organic, non-skeletal movements, such as muscle bulges under tension, fatty jiggle, or elastic skin stretching. Additionally, clothing must be set up with collision physics and dynamic cloth solvers to ensure it folds, wrinkles, and flows realistically in response to the character’s movement.

Our high-level courses cover the technical implementation of these advanced systems, teaching students how to create ‘soft body’ physics setups and groom digital hair using specialized tools that control gravity, wind, and movement response. Mastery of these advanced rigging and simulation techniques is essential for graduates aiming to work on feature films and high-fidelity video game cinematics where photorealism or highly complex character models are required.